excalibur
Index
Classes
- ActionContext
- ActionQueue
- ActionSequence
- ActionsComponent
- ActionsSystem
- Actor
- AddedComponent
- AffineMatrix
- Animation
- ArcadeSolver
- AudioContextFactory
- Blink
- BodyComponent
- BoundingBox
- BrowserComponent
- BrowserEvents
- Camera
- Canvas
- Circle
- CircleCollider
- Clock
- Collider
- ColliderComponent
- CollisionContact
- CollisionGroup
- CollisionGroupManager
- CollisionSystem
- Color
- ColorBlindFlags
- ColorBlindnessPostProcessor
- Component
- CompositeCollider
- ContactConstraintPoint
- CrossFade
- Debug
- DebugConfig
- DebugGraphicsComponent
- DebugSystem
- DebugText
- DefaultLoader
- Delay
- Detector
- Die
- Director
- DynamicTree
- DynamicTreeCollisionProcessor
- EaseBy
- EaseTo
- EdgeCollider
- ElasticToActorStrategy
- Engine
- Entity
- EntityManager
- EventDispatcher
- EventEmitter
- ExResponse
- ExcaliburGraphicsContext2DCanvas
- ExcaliburGraphicsContextWebGL
- Fade
- FadeInOut
- Flags
- Follow
- Font
- FontCache
- FontSource
- FpsSampler
- FrameStats
- Future
- Gif
- GlobalCoordinates
- Graphic
- GraphicsComponent
- GraphicsGroup
- GraphicsSystem
- HashColliderProxy
- HashGridCell
- HashGridProxy
- ImageSource
- InputHost
- InputMapper
- IsometricEntityComponent
- IsometricEntitySystem
- IsometricMap
- IsometricTile
- Label
- LimitCameraBoundsStrategy
- Line
- LineSegment
- Loader
- LockCameraToActorAxisStrategy
- LockCameraToActorStrategy
- Material
- Matrix
- MediaEvent
- Meet
- MotionComponent
- MotionSystem
- MoveBy
- MoveTo
- NativeSoundEvent
- NativeSoundProcessedEvent
- OffscreenSystem
- Pair
- ParallaxComponent
- ParallelActions
- ParseGif
- Particle
- ParticleEmitter
- Physics
- PhysicsStats
- PhysicsWorld
- PointerAbstraction
- Polygon
- PolygonCollider
- Pool
- PreLoadEvent
- Projection
- QuadIndexBuffer
- QuadTree
- Query
- QueryManager
- RadiusAroundActorStrategy
- Random
- Raster
- Ray
- RealisticSolver
- Rectangle
- RemovedComponent
- Repeat
- RepeatForever
- Resolution
- Resource
- RotateBy
- RotateTo
- ScaleBy
- ScaleTo
- Scene
- Screen
- ScreenElement
- ScreenShader
- Semaphore
- Shader
- Shape
- Sound
- SparseHashGrid
- SparseHashGridCollisionProcessor
- Sprite
- SpriteFont
- SpriteSheet
- StandardClock
- StateMachine
- Stream
- System
- SystemManager
- TagQuery
- TestClock
- Text
- TextureLoader
- Tile
- TileMap
- Timer
- Toaster
- Transform
- TransformComponent
- Transition
- TreeNode
- Trigger
- Vector
- VectorView
- VertexBuffer
- VertexLayout
- WebAudio
- WebAudioInstance
- World
Enumerations
- AnimationDirection
- AnimationStrategy
- Axis
- BaseAlign
- BroadphaseStrategy
- CollisionType
- ColorBlindnessMode
- ContactSolveBias
- CoordPlane
- DegreeOfFreedom
- Direction
- DisplayMode
- EmitterType
- FontStyle
- FontUnit
- ImageFiltering
- ImageWrapping
- Integrator
- MatrixLocations
- ParticleTransform
- RotationType
- ScrollPreventionMode
- Side
- SolverStrategy
- SpatialPartitionStrategy
- SystemType
- TextAlign
Functions
- ClosestLine
- DeprecatedStaticToConfig
- canonicalizeAngle
- clamp
- coroutine
- createId
- frac
- hasGraphicsTick
- hasOnInitialize
- hasOnPostUpdate
- hasOnPreUpdate
- hasPostDraw
- hasPreDraw
- has_postupdate
- has_preupdate
- isAddedComponent
- isComponentCtor
- isLoaderConstructor
- isRemovedComponent
- isSceneConstructor
- isScreenElement
- isSystemConstructor
- nextActionId
- obsolete
- parseImageFiltering
- parseImageWrapping
- randomInRange
- randomIntInRange
- range
- resetObsoleteCounter
- sign
- toDegrees
- toRadians
- vec
Interfaces
- Action
- ActionContextMethods
- Actionable
- AnimationOptions
- AntialiasOptions
- Audio
- AudioImplementation
- BodyComponentOptions
- BoundingBoxOptions
- CameraStrategy
- CanActivate
- CanBeKilled
- CanDeactivate
- CanDraw
- CanInitialize
- CanUpdate
- CanvasOptions
- CircleColliderOptions
- CircleOptions
- ClockOptions
- Clonable
- ColliderProxy
- CollisionProcessor
- CollisionSolver
- ContactBias
- CoroutineOptions
- CrossFadeOptions
- DebugDraw
- DebugStats
- DefaultLoaderOptions
- DetectedFeatures
- DirectorNavigationEvent
- DynamicTreeConfig
- EdgeColliderOptions
- EngineOptions
- EntityComponent
- EntityOptions
- Eventable
- ExResponseTypesLookup
- ExcaliburGraphicsContext
- ExcaliburGraphicsContext2DOptions
- ExcaliburGraphicsContextOptions
- ExcaliburGraphicsContextState
- ExcaliburGraphicsContextWebGLOptions
- FadeOptions
- FontOptions
- FontSourceOptions
- FpsSamplerOptions
- Frame
- FrameActorStats
- FrameDurationStats
- FrameEvent
- FrameStatistics
- FromSpriteSheetOptions
- FullScreenChangeEvent
- GetSpriteOptions
- GifFrame
- GoToOptions
- GraphicOptions
- GraphicsComponentOptions
- GraphicsGrouping
- GraphicsGroupingOptions
- GraphicsShowOptions
- GraphicsStatistics
- HasTick
- ImageSourceOptions
- ImageWrapConfiguration
- InputHostOptions
- InputsOptions
- IsometricEntityComponentOptions
- IsometricMapOptions
- LabelOptions
- LegacyWebAudioSource
- LineGraphicsOptions
- LineOptions
- Loadable
- LoaderOptions
- MaterialImageOptions
- MaterialOptions
- Motion
- NativeEventable
- ObsoleteOptions
- OnInitialize
- OnPostDraw
- OnPostUpdate
- OnPreDraw
- OnPreUpdate
- ParticleArgs
- ParticleEmitterArgs
- PhysicsConfig
- PhysicsStatistics
- PixelRatioChangeEvent
- PointGraphicsOptions
- PointerEvents
- PolygonColliderOptions
- PolygonOptions
- PostProcessor
- QuadTreeItem
- QuadTreeOptions
- RasterOptions
- RayCastHit
- RayCastOptions
- RectGraphicsOptions
- RectangleOptions
- SceneActivationContext
- SceneWithOptions
- ScreenOptions
- ScreenResizeEvent
- ShaderOptions
- SparseHashGridConfig
- SpriteFontOptions
- SpriteOptions
- SpriteSheetGridOptions
- SpriteSheetOptions
- SpriteSheetSpacingDimensions
- SpriteSheetSparseOptions
- StartOptions
- State
- StateMachineDescription
- StateMachineState
- Subscription
- SystemCtor
- TestClockOptions
- TextOptions
- TileMapOptions
- TileOptions
- TimerOptions
- TransitionOptions
- TriggerOptions
- UniformDefinition
- VectorViewOptions
- VertexAttributeDefinition
- VertexBufferOptions
- VertexLayoutOptions
- ViewportDimension
- WebGLGraphicsContextInfo
- _initialize
- _postupdate
- _preupdate
Namespaces
References
- ActionCompleteEvent
- ActionStartEvent
- ActivateEvent
- Appender
- Axes
- Buttons
- CapturePointerConfig
- CollisionEndEvent
- CollisionPostSolveEvent
- CollisionPreSolveEvent
- CollisionStartEvent
- ConsoleAppender
- ContactEndEvent
- ContactStartEvent
- DeactivateEvent
- EasingFunction
- EasingFunctions
- EnterTriggerEvent
- EnterViewPortEvent
- EventTypes
- ExitTriggerEvent
- ExitViewPortEvent
- GameEvent
- GameStartEvent
- GameStopEvent
- Gamepad
- GamepadAxisEvent
- GamepadButtonEvent
- GamepadConnectEvent
- GamepadDisconnectEvent
- Gamepads
- HiddenEvent
- InitializeEvent
- KeyEvent
- Keyboard
- KeyboardInitOptions
- Keys
- KillEvent
- LogLevel
- Logger
- MaybeObserver
- Message
- NativeMouseEvent
- NativePointerButton
- NativePointerEvent
- NativeTouchEvent
- NativeWheelEvent
- Observable
- Observer
- PointerButton
- PointerComponent
- PointerEvent
- PointerEventReceiver
- PointerInitOptions
- PointerScope
- PointerSystem
- PointerType
- PostCollisionEvent
- PostDebugDrawEvent
- PostDrawEvent
- PostFrameEvent
- PostKillEvent
- PostTransformDrawEvent
- PostUpdateEvent
- PreCollisionEvent
- PreDebugDrawEvent
- PreDrawEvent
- PreFrameEvent
- PreKillEvent
- PreTransformDrawEvent
- PreUpdateEvent
- ScreenAppender
- ScreenAppenderOptions
- VisibleEvent
- WheelDeltaMode
- WheelEvent
- activate
- axis
- button
- cancel
- collisionend
- collisionstart
- connect
- deactivate
- disconnect
- down
- enter
- entertrigger
- enterviewport
- exittrigger
- exitviewport
- hidden
- hold
- initialize
- kill
- leave
- move
- pointercancel
- pointerdown
- pointerdragend
- pointerdragenter
- pointerdragleave
- pointerdragmove
- pointerdragstart
- pointerenter
- pointerleave
- pointermove
- pointerup
- pointerwheel
- postcollision
- postdebugdraw
- postdraw
- postframe
- postkill
- postupdate
- precollision
- predebugdraw
- predraw
- preframe
- prekill
- press
- preupdate
- release
- start
- stop
- subscribe
- unsubscribe
- up
- visible
- wheel
Type Aliases
- ActorArgs
- AnimationEvents
- CameraEvents
- ComponentCtor
- ComponentInstance
- Constructor
- CoroutineGenerator
- DestinationSize
- DirectorEvents
- EngineEvents
- EntityEvents
- EventKey
- EventMap
- ExResponseType
- HTMLImageSource
- Handler
- Id
- IsometricTilePointerEvents
- LoaderConstructor
- LoaderEvents
- MaybeKnownComponent
- PossibleStates
- ResourceEvents
- SceneConstructor
- SceneEvents
- SceneMap
- ScheduledCallbackTiming
- ScreenEvents
- SoundEvents
- SourceView
- TileMapEvents
- TilePointerEvents
- TriggerEvents
- UniformTypeNames
- ViewportUnit
- WithRoot
Variables
- AnimationEvents
- CameraEvents
- ClosestLineJumpTable
- CollisionJumpTable
- DefaultAntialiasOptions
- DefaultPhysicsConfig
- DefaultPixelArtOptions
- DirectorEvents
- EX_VERSION
- EngineEvents
- EntityEvents
- HorizontalFirst
- ImageSourceAttributeConstants
- LoaderEvents
- None
- ResourceEvents
- SceneEvents
- ScreenEvents
- SoundEvents
- SystemPriority
- TileMapEvents
- TriggerEvents
- TwoPI
- VerticalFirst
- maxMessages
- pixelSnapEpsilon
References
ActionCompleteEvent
Re-exports ActionCompleteEvent
ActionStartEvent
Re-exports ActionStartEvent
ActivateEvent
Re-exports ActivateEvent
Appender
Re-exports Appender
Axes
Re-exports Axes
Buttons
Re-exports Buttons
CapturePointerConfig
Re-exports CapturePointerConfig
CollisionEndEvent
Re-exports CollisionEndEvent
CollisionPostSolveEvent
Re-exports CollisionPostSolveEvent
CollisionPreSolveEvent
Re-exports CollisionPreSolveEvent
CollisionStartEvent
Re-exports CollisionStartEvent
ConsoleAppender
Re-exports ConsoleAppender
ContactEndEvent
Re-exports ContactEndEvent
ContactStartEvent
Re-exports ContactStartEvent
DeactivateEvent
Re-exports DeactivateEvent
EasingFunction
Re-exports EasingFunction
EasingFunctions
Re-exports EasingFunctions
EnterTriggerEvent
Re-exports EnterTriggerEvent
EnterViewPortEvent
Re-exports EnterViewPortEvent
EventTypes
Re-exports EventTypes
ExitTriggerEvent
Re-exports ExitTriggerEvent
ExitViewPortEvent
Re-exports ExitViewPortEvent
GameEvent
Re-exports GameEvent
GameStartEvent
Re-exports GameStartEvent
GameStopEvent
Re-exports GameStopEvent
Gamepad
Re-exports Gamepad
GamepadAxisEvent
Re-exports GamepadAxisEvent
GamepadButtonEvent
Re-exports GamepadButtonEvent
GamepadConnectEvent
Re-exports GamepadConnectEvent
GamepadDisconnectEvent
Re-exports GamepadDisconnectEvent
Gamepads
Re-exports Gamepads
HiddenEvent
Re-exports HiddenEvent
InitializeEvent
Re-exports InitializeEvent
KeyEvent
Re-exports KeyEvent
Keyboard
Re-exports Keyboard
KeyboardInitOptions
Re-exports KeyboardInitOptions
Keys
Re-exports Keys
KillEvent
Re-exports KillEvent
LogLevel
Re-exports LogLevel
Logger
Re-exports Logger
MaybeObserver
Re-exports MaybeObserver
Message
Re-exports Message
NativeMouseEvent
Re-exports NativeMouseEvent
NativePointerButton
Re-exports NativePointerButton
NativePointerEvent
Re-exports NativePointerEvent
NativeTouchEvent
Re-exports NativeTouchEvent
NativeWheelEvent
Re-exports NativeWheelEvent
Observable
Re-exports Observable
Observer
Re-exports Observer
PointerButton
Re-exports PointerButton
PointerComponent
Re-exports PointerComponent
PointerEvent
Re-exports PointerEvent
PointerEventReceiver
Re-exports PointerEventReceiver
PointerInitOptions
Re-exports PointerInitOptions
PointerScope
Re-exports PointerScope
PointerSystem
Re-exports PointerSystem
PointerType
Re-exports PointerType
PostCollisionEvent
Re-exports PostCollisionEvent
PostDebugDrawEvent
Re-exports PostDebugDrawEvent
PostDrawEvent
Re-exports PostDrawEvent
PostFrameEvent
Re-exports PostFrameEvent
PostKillEvent
Re-exports PostKillEvent
PostTransformDrawEvent
Re-exports PostTransformDrawEvent
PostUpdateEvent
Re-exports PostUpdateEvent
PreCollisionEvent
Re-exports PreCollisionEvent
PreDebugDrawEvent
Re-exports PreDebugDrawEvent
PreDrawEvent
Re-exports PreDrawEvent
PreFrameEvent
Re-exports PreFrameEvent
PreKillEvent
Re-exports PreKillEvent
PreTransformDrawEvent
Re-exports PreTransformDrawEvent
PreUpdateEvent
Re-exports PreUpdateEvent
ScreenAppender
Re-exports ScreenAppender
ScreenAppenderOptions
Re-exports ScreenAppenderOptions
VisibleEvent
Re-exports VisibleEvent
WheelDeltaMode
Re-exports WheelDeltaMode
WheelEvent
Re-exports WheelEvent
activate
Re-exports activate
axis
Re-exports axis
button
Re-exports button
cancel
Re-exports cancel
collisionend
Re-exports collisionend
collisionstart
Re-exports collisionstart
connect
Re-exports connect
deactivate
Re-exports deactivate
disconnect
Re-exports disconnect
down
Re-exports down
enter
Re-exports enter
entertrigger
Re-exports entertrigger
enterviewport
Re-exports enterviewport
exittrigger
Re-exports exittrigger
exitviewport
Re-exports exitviewport
hidden
Re-exports hidden
hold
Re-exports hold
initialize
Re-exports initialize
kill
Re-exports kill
leave
Re-exports leave
move
Re-exports move
pointercancel
Re-exports pointercancel
pointerdown
Re-exports pointerdown
pointerdragend
Re-exports pointerdragend
pointerdragenter
Re-exports pointerdragenter
pointerdragleave
Re-exports pointerdragleave
pointerdragmove
Re-exports pointerdragmove
pointerdragstart
Re-exports pointerdragstart
pointerenter
Re-exports pointerenter
pointerleave
Re-exports pointerleave
pointermove
Re-exports pointermove
pointerup
Re-exports pointerup
pointerwheel
Re-exports pointerwheel
postcollision
Re-exports postcollision
postdebugdraw
Re-exports postdebugdraw
postdraw
Re-exports postdraw
postframe
Re-exports postframe
postkill
Re-exports postkill
postupdate
Re-exports postupdate
precollision
Re-exports precollision
predebugdraw
Re-exports predebugdraw
predraw
Re-exports predraw
preframe
Re-exports preframe
prekill
Re-exports prekill
press
Re-exports press
preupdate
Re-exports preupdate
release
Re-exports release
start
Re-exports start
stop
Re-exports stop
subscribe
Re-exports subscribe
unsubscribe
Re-exports unsubscribe
up
Re-exports up
visible
Re-exports visible
wheel
Re-exports wheel
Type Aliases
ActorArgs
AnimationEvents
Type declaration
end: Animation
frame: FrameEvent
loop: Animation
CameraEvents
Type declaration
initialize: InitializeEvent<Camera>
postupdate: PostUpdateEvent<Camera>
preupdate: PreUpdateEvent<Camera>
ComponentCtor
ComponentInstance
Type parameters
- T
Constructor
Type parameters
- T
Type declaration
Parameters
rest...args: any[]
Returns T
CoroutineGenerator
Type declaration
Returns Generator<number | Promise<any> | undefined, void, number>
DestinationSize
Type declaration
height: number
width: number
DirectorEvents
Type declaration
navigation: DirectorNavigationEvent
navigationend: DirectorNavigationEvent
navigationstart: DirectorNavigationEvent
EngineEvents
Type declaration
fallbackgraphicscontext: ExcaliburGraphicsContext2DCanvas
hidden: HiddenEvent
initialize: InitializeEvent<Engine>
postdraw: PostDrawEvent
postframe: PostFrameEvent
postupdate: PostUpdateEvent<Engine>
predraw: PreDrawEvent
preframe: PreFrameEvent
preupdate: PreUpdateEvent<Engine>
start: GameStartEvent
stop: GameStopEvent
visible: VisibleEvent
EntityEvents
Built in events supported by all entities
Type declaration
initialize: InitializeEvent
kill: KillEvent
postupdate: PostUpdateEvent
preupdate: PreUpdateEvent
EventKey
Type parameters
- T: EventMap
EventMap
ExResponseType
HTMLImageSource
Handler
Type parameters
- EventType
Type declaration
Parameters
event: EventType
Returns void
Id
Type parameters
- T: string
Type declaration
type: T
value: number
IsometricTilePointerEvents
Type declaration
pointercancel: PointerEvent
pointerdown: PointerEvent
pointermove: PointerEvent
pointerup: PointerEvent
LoaderConstructor
Type declaration
Parameters
rest...args: any[]
Returns DefaultLoader
LoaderEvents
MaybeKnownComponent
Type parameters
- Component
- TKnownComponents
PossibleStates
Type parameters
- TMachine
ResourceEvents
Type declaration
complete: any
error: ProgressEvent<XMLHttpRequestEventTarget>
load: ProgressEvent<XMLHttpRequestEventTarget>
loadstart: ProgressEvent<XMLHttpRequestEventTarget>
progress: ProgressEvent<XMLHttpRequestEventTarget>
SceneConstructor
Type declaration
Parameters
rest...args: any[]
Returns Scene
SceneEvents
Type declaration
activate: ActivateEvent
deactivate: DeactivateEvent
initialize: InitializeEvent<Scene>
postdebugdraw: PostDebugDrawEvent
postdraw: PostDrawEvent
postupdate: PostUpdateEvent
predebugdraw: PreDebugDrawEvent
predraw: PreDrawEvent
preload: PreLoadEvent
preupdate: PreUpdateEvent
SceneMap
Type parameters
- TKnownScenes: string = any
ScheduledCallbackTiming
ScreenEvents
Built in events supported by all entities
Type declaration
fullscreen: FullScreenChangeEvent
Fires when the browser fullscreen api is successfully engaged or disengaged
pixelratio: PixelRatioChangeEvent
Fires when the pixel ratio changes, useful to know if you've moved to a hidpi screen or back
resize: ScreenResizeEvent
Fires when the screen resizes, useful if you have logic that needs to be aware of resolution/viewport constraints
SoundEvents
Type declaration
pause: NativeSoundEvent
playbackend: NativeSoundEvent
playbackstart: NativeSoundEvent
processed: NativeSoundProcessedEvent
resume: NativeSoundEvent
stop: NativeSoundEvent
volumechange: NativeSoundEvent
SourceView
Type declaration
height: number
width: number
x: number
y: number
TileMapEvents
TilePointerEvents
Type declaration
pointercancel: PointerEvent
pointerdown: PointerEvent
pointermove: PointerEvent
pointerup: PointerEvent
TriggerEvents
UniformTypeNames
List of the possible glsl uniform types
ViewportUnit
WithRoot
Type parameters
- TScenes
Variables
AnimationEvents
Type declaration
End: string
Frame: string
Loop: string
CameraEvents
Type declaration
Initialize: string
PostUpdate: string
PreUpdate: string
constClosestLineJumpTable
Type declaration
CircleCircleClosestLine: function
Parameters
circleA: CircleCollider
circleB: CircleCollider
Returns LineSegment
CircleEdgeClosestLine: function
Parameters
circle: CircleCollider
edge: EdgeCollider
Returns LineSegment
EdgeEdgeClosestLine: function
Parameters
edgeA: EdgeCollider
edgeB: EdgeCollider
Returns LineSegment
PolygonCircleClosestLine: function
Parameters
polygon: PolygonCollider
circle: CircleCollider
Returns LineSegment
PolygonEdgeClosestLine: function
Parameters
polygon: PolygonCollider
edge: EdgeCollider
Returns LineSegment
PolygonPolygonClosestLine: function
Parameters
polygonA: PolygonCollider
polygonB: PolygonCollider
Returns LineSegment
constCollisionJumpTable
Type declaration
CollideCircleCircle: function
Parameters
circleA: CircleCollider
circleB: CircleCollider
Returns CollisionContact[]
CollideCircleEdge: function
Parameters
circle: CircleCollider
edge: EdgeCollider
Returns CollisionContact[]
CollideCirclePolygon: function
Parameters
circle: CircleCollider
polygon: PolygonCollider
Returns CollisionContact[]
CollideEdgeEdge: function
Returns CollisionContact[]
CollidePolygonEdge: function
Parameters
polygon: PolygonCollider
edge: EdgeCollider
Returns CollisionContact[]
CollidePolygonPolygon: function
Parameters
polyA: PolygonCollider
polyB: PolygonCollider
Returns CollisionContact[]
FindContactSeparation: function
Parameters
contact: CollisionContact
localPoint: Vector
Returns number
constDefaultAntialiasOptions
constDefaultPhysicsConfig
constDefaultPixelArtOptions
DirectorEvents
Type declaration
Navigation: string
NavigationEnd: string
NavigationStart: string
constEX_VERSION
The current Excalibur version string
EngineEvents
Type declaration
readonlyFallbackGraphicsContext: fallbackgraphicscontext
readonlyHidden: hidden
readonlyInitialize: initialize
readonlyPostDraw: postdraw
readonlyPostFrame: postframe
readonlyPostUpdate: postupdate
readonlyPreDraw: predraw
readonlyPreFrame: preframe
readonlyPreUpdate: preupdate
readonlyStart: start
readonlyStop: stop
readonlyVisible: visible
EntityEvents
Type declaration
readonlyInitialize: initialize
readonlyKill: kill
readonlyPostUpdate: postupdate
readonlyPreUpdate: preupdate
constHorizontalFirst
Horizontal First contact solve bias Used by the [[ArcadeSolver]] to sort contacts
constImageSourceAttributeConstants
Type declaration
readonlyFiltering: filtering
readonlyWrappingX: wrapping-x
readonlyWrappingY: wrapping-y
LoaderEvents
Type declaration
AfterLoad: string
BeforeLoad: string
LoadResourceEnd: string
LoadResourceStart: string
UserAction: string
constNone
None value, [[ArcadeSolver]] sorts contacts using distance by default
ResourceEvents
Type declaration
Complete: string
Error: string
Load: string
LoadStart: string
Progress: string
SceneEvents
Type declaration
Activate: string
Deactivate: string
Initialize: string
PostDebugDraw: string
PostDraw: string
PostUpdate: string
PreDebugDraw: string
PreDraw: string
PreLoad: string
PreUpdate: string
ScreenEvents
Type declaration
readonlyFullScreenChange: fullscreen
readonlyPixelRatioChange: pixelratio
readonlyScreenResize: resize
SoundEvents
Type declaration
Pause: string
PlaybackEnd: string
PlaybackStart: string
Processed: string
Resume: string
Stop: string
VolumeChange: string
constSystemPriority
Higher priorities run earlier than others in the system update
Type declaration
readonlyAverage: 0
readonlyHigher: -5
readonlyHighest: number
readonlyLower: 5
readonlyLowest: number
TileMapEvents
Type declaration
PointerCancel: string
PointerDown: string
PointerMove: string
PointerUp: string
PostDraw: string
PostUpdate: string
PreDraw: string
PreUpdate: string
TriggerEvents
Type declaration
EnterTrigger: string
ExitTrigger: string
constTwoPI
Two PI constant
constVerticalFirst
Vertical First contact solve bias Used by the [[ArcadeSolver]] to sort contacts
Actor constructor options